Catch the Fly

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Enjoy Playing Catch the Fly

A game places a fly at random spots on a numbered grid. The system displays the X and Y values that match its location. You type those values into two fields. The frog lunges forward and grabs the fly. A new challenge pops up right after.

A grid fills the screen with lines and numbers on both axes. A timer sits in the corner. You track each coordinate pair. You move the pointer over the right square. Each click catches one pest. Levels climb in difficulty. The game spawns more flies.

Players sharpen their skill in plotting points. They build a strong sense of coordinates with every round. Teachers change settings to match any skill level. Families can play at home and share the fun. The game fits into any lesson plan.

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