Your Face

Copy the Picture Before Time Ends
Your Face is a timed observation game where the player recreates a painting shown on the right side of the screen. The reference picture provides the correct design. The player studies it and uses the available choices to make a matching version before the timer runs out.
The mouse handles all selections. Each choice changes part of the picture being created. The player needs to compare the working image with the reference instead of choosing details based on personal taste.
Your Face begins with a manageable challenge. Later levels become harder and demand closer attention. The player may need to notice smaller differences while also working against a shorter or more demanding time limit.
Looking at One Detail at a Time
Trying to remember the whole reference picture at once can cause mistakes. A better method starts with the largest and easiest details. Check the main colours and clear shapes first. Move to the smaller features after the basic picture looks correct.
It helps to compare the two images after every few selections. A choice that looks correct by itself may not match the sample when seen beside the other parts.
The timer encourages quick decisions, but rushing through every option can waste more time. A wrong selection may force the player to search through the choices again. Calm observation often produces a faster result.
Improving Visual Memory
Your Face tests more than mouse control. It also uses visual memory. The player must notice a detail, remember it for a moment, and find the matching choice.
Players can improve by naming details silently while looking at the sample. Thinking “blue at the top” or “small shape on the left” can make a feature easier to remember. The exact words do not matter. The short description gives the brain something clear to hold.
Each completed level prepares the player for a tougher picture. Mistakes also show which details need more attention during the next attempt.
Your Face keeps the instructions simple. Study the reference, recreate the design, and finish before time ends. The growing difficulty makes later rounds more demanding without changing the main goal.
